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| register 1. One of a small number of high-speed memory locations in a computer's . Registers differ from ordinary in several respects: There are only a small number of registers (the "register set"), typically 32 in a modern processor though some, e.g. , have as many as 144. A register may be directly addressed with a few bits. In contrast, there are usually millions of words of main memory (RAM), requiring at least twenty bits to specify a memory location. Main memory locations are often specified indirectly, using an mode where the actual memory address is held in a register. Registers are fast; typically, two registers can be read and a third written — all in a single cycle. Memory is slower; a single access can require several cycles. The limited size and high speed of the register set makes it one of the critical resources in most computer architectures. , typically one phase of the , controls the use of registers by a compiled program. See also , , , , , . 2. An addressable location in a peripheral device. E.g. the transmit data register in a . |
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